Angus <Dwarven Mortar Team>
This NPC can be found in Dun Morogh (1).
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Tip: Click map to zoomSmartAI
# | Event | Action |
---|---|---|
0 | Data field #1 is set to 0 | self becomes Grid active. |
1 | After Event #0 | Run on waypoint path #10610. React passive while following the path. |
2 | After Event #1 | Play sound: Played by environment. |
3 | Reaching waypoint #4 on path #10610 | Pause waypoint path for 4 min |
4 | After Event #3 | Call Timed Actionlist #1061000. Updates out of combat. |
5 | Data field #2 is set to 0 | Move to Point #0 at world coordinates. |
6 | Data field #3 is set to 0 | Set orientation to face West. |
7 | Reaching waypoint #4 on path #10610 | Set orientation to face Southwest. |
# | Event | Action |
---|---|---|
0 | Instantly | 0 is stored in data field #2 of closest alive Spotter Klemmy within 100m. |
1 | Instantly | 0 is stored in data field #2 of closest alive Shorty within 100m. |
2 | Instantly | 0 is stored in data field #2 of closest alive Rifleman Wheeler within 100m. |
3 | Instantly | 0 is stored in data field #2 of closest alive Rifleman Middlecamp within 100m. |
4 | Instantly | 0 is stored in data field #2 of closest alive Hegnar Rumbleshot within 100m. |
5 | After 5 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #0 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp picks the orc target... |
6 | After 3 sec | 0 is stored in data field #3 of closest alive Rifleman Middlecamp within 50m. |
7 | After 2 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #1 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp misses... |
8 | After 4 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #2 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp takes a more careful aim... |
9 | After 2 sec | 0 is stored in data field #4 of closest alive Rifleman Middlecamp within 50m. |
10 | After 2 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #3 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp misses again... |
11 | After 2 sec | 0 is stored in data field #5 of closest alive Rifleman Middlecamp within 50m. |
12 | After 1 sec | Emote [emote=-5] to closest alive Rifleman Middlecamp within 100m. |
13 | After 1 sec | Emote [emote=-11] to closest alive Rifleman Wheeler within 100m. |
14 | After 1 sec | Emote [emote=-274] to closest alive Shorty within 100m. |
15 | Instantly | Emote [emote=-274] to self. |
16 | After 1 sec | 0 is stored in data field #6 of closest alive Rifleman Middlecamp within 50m. |
17 | After 1 sec | closest alive Rifleman Wheeler within 100m says TextGroup #0 to closest alive Rifleman Wheeler within 100m Rifleman Wheeler casually points at the orc target... |
18 | After 4 sec | 0 is stored in data field #3 of closest alive Rifleman Wheeler within 50m. |
19 | After 2 sec | closest alive Rifleman Wheeler within 100m says TextGroup #1 to closest alive Rifleman Wheeler within 100m Rifleman Wheeler hits! |
20 | After 2 sec | 0 is stored in data field #4 of closest alive Rifleman Wheeler within 50m. |
21 | After 1 sec | Emote [emote=-25] to closest alive Rifleman Wheeler within 50m. |
22 | Instantly | Play sound: Played by environment. |
23 | After 2 sec | Emote [emote=-21] to self. |
24 | After 1 sec | Emote [emote=-21] to closest alive Shorty within 100m. |
25 | Instantly | Emote [emote=-23] to closest alive Rifleman Wheeler within 100m. |
26 | After 2 sec | 0 is stored in data field #5 of closest alive Rifleman Wheeler within 50m. |
27 | After 3 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #4 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp takes aim at the bottles... |
28 | After 2 sec | 0 is stored in data field #7 of closest alive Rifleman Middlecamp within 50m. |
29 | After 2 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #5 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp misses... |
30 | After 2 sec | Emote [emote=-20] to closest alive Rifleman Middlecamp within 100m. |
31 | Instantly | 0 is stored in data field #6 of closest alive Rifleman Wheeler within 50m. |
32 | After 1 sec | Emote [emote=-6] to closest alive Rifleman Wheeler within 100m. |
33 | Instantly | Play sound: Played by environment. |
34 | After 3 sec | 0 is stored in data field #7 of closest alive Rifleman Wheeler within 50m. |
35 | Instantly | closest alive Rifleman Middlecamp within 100m says TextGroup #6 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp takes aim at the bottles again... |
36 | After 1 sec | 0 is stored in data field #8 of closest alive Rifleman Middlecamp within 50m. |
38 | Instantly | closest alive Rifleman Middlecamp within 100m says TextGroup #7 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp misses again... |
40 | Instantly | closest alive Rifleman Wheeler within 100m says TextGroup #2 to closest alive Rifleman Wheeler within 100m Rifleman Wheeler quickly shoots the middle target dead center... |
41 | After 2 sec | 0 is stored in data field #8 of closest alive Rifleman Wheeler within 50m. |
42 | After 2 sec | closest alive Rifleman Wheeler within 100m says TextGroup #3 to closest alive Rifleman Wheeler within 100m Rifleman Wheeler then takes aim at the bottles... |
43 | After 2 sec | 0 is stored in data field #9 of closest alive Rifleman Wheeler within 50m. |
44 | After 2 sec | closest alive Rifleman Wheeler within 100m says TextGroup #4 to closest alive Rifleman Wheeler within 100m Rifleman Wheeler only hits the side of the box! |
45 | After 1 sec | 0 is stored in data field #10 of closest alive Rifleman Wheeler within 50m. |
46 | After 1 sec | Emote [emote=-5] to closest alive Rifleman Wheeler within 100m. |
47 | Instantly | 0 is stored in data field #9 of closest alive Rifleman Middlecamp within 50m. |
48 | After 2 sec | Emote [emote=-25] to closest alive Rifleman Middlecamp within 100m. |
59 | After 2 sec | Emote [emote=-11] to closest alive Rifleman Middlecamp within 100m. |
60 | After 3 sec | 0 is stored in data field #10 of closest alive Rifleman Wheeler within 50m. |
61 | Instantly | 0 is stored in data field #11 of closest alive Rifleman Wheeler within 50m. |
62 | After 2 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #8 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp quickly shoots the orc dummy... |
63 | Instantly | Play sound: Played by environment. |
64 | Instantly | 0 is stored in data field #11 of closest alive Rifleman Middlecamp within 50m. |
65 | After 3 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #9 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp turns to the paper target... |
66 | Instantly | Play sound: Played by environment. |
67 | Instantly | 0 is stored in data field #12 of closest alive Rifleman Middlecamp within 50m. |
68 | After 3 sec | closest alive Rifleman Middlecamp within 100m says TextGroup #10 to closest alive Rifleman Middlecamp within 100m Rifleman Middlecamp shoots from the hip at the bottles... |
69 | Instantly | Play sound: Played by environment. |
70 | Instantly | 0 is stored in data field #13 of closest alive Rifleman Middlecamp within 50m. |
71 | Instantly | Emote [emote=-71] to closest alive Rifleman Middlecamp within 100m. |
72 | Instantly | Play sound: Played by environment. |
73 | After 3 sec | 0 is stored in data field #14 of closest alive Rifleman Middlecamp within 50m. |
74 | After 1 sec | 0 is stored in data field #12 of closest alive Rifleman Wheeler within 50m. |
75 | After 1 sec | Emote [emote=-2] to closest alive Rifleman Middlecamp within 100m. |
76 | Instantly | Emote [emote=-21] to closest alive Rifleman Wheeler within 100m. |
77 | After 4 sec | 0 is stored in data field #15 of closest alive Rifleman Middlecamp within 50m. |
78 | Instantly | 0 is stored in data field #13 of closest alive Rifleman Wheeler within 50m. |
79 | Instantly | 0 is stored in data field #3 of closest alive Shorty within 50m. |
80 | Instantly | Set orientation to face South. |
81 | After 2 sec | Emote [emote=-4] to self. |
82 | Instantly | Emote [emote=-4] to closest alive Shorty within 100m. |
83 | Instantly | Play sound: Played by environment. |
84 | Instantly | 0 is stored in data field #3 of closest alive Spotter Klemmy within 100m. |
85 | After 10 sec | Cast ![]() Triggered |
86 | After 3 sec | 0 is stored in data field #4 of closest alive Spotter Klemmy within 100m. |
87 | After 3 sec | 0 is stored in data field #5 of closest alive Spotter Klemmy within 100m. |
88 | After 2 sec | Emote [emote=-3] to closest alive Spotter Klemmy within 100m. |
89 | Instantly | 0 is stored in data field #4 of closest alive Shorty within 50m. |
90 | After 1 sec | 0 is stored in data field #6 of closest alive Spotter Klemmy within 100m. |
91 | After 1 sec | Emote [emote=-16] to closest alive Shorty within 100m. |
92 | After 1 sec | Emote [emote=-69] to closest alive Shorty within 100m. |
93 | After 1 sec | End Emote. |
94 | After 2 sec | 0 is stored in data field #5 of closest alive Shorty within 50m. |
95 | After 1 sec | 0 is stored in data field #16 of closest alive Rifleman Middlecamp within 50m. |
96 | Instantly | 0 is stored in data field #14 of closest alive Rifleman Wheeler within 50m. |
97 | Instantly | Emote [emote=-25] to self. |
98 | After 1 sec | 0 is stored in data field #6 of closest alive Shorty within 50m. |
99 | After 2 sec | Play sound: Played by environment. |
100 | After 2 sec | 0 is stored in data field #7 of closest alive Shorty within 50m. |
101 | Instantly | closest alive Mortar Team Target Dummy within 200m dies! |
102 | After 3 sec | Emote [emote=-17] to closest alive Shorty within 100m. |
103 | After 3 sec | 0 is stored in data field #8 of closest alive Shorty within 50m. |
104 | Instantly | 0 is stored in data field #8 of closest alive Spotter Klemmy within 100m. |
105 | Instantly | Emote [emote=-1] to self. |
106 | Instantly | Play sound: Played by environment. |
107 | After 1 sec | Emote [emote=-4] to closest alive Shorty within 100m. |
108 | After 3 sec | 0 is stored in data field #9 of closest alive Shorty within 100m. |
109 | After 5 sec | Cast ![]() Triggered |
110 | After 2 sec | 0 is stored in data field #10 of closest alive Spotter Klemmy within 100m. |
111 | After 2 sec | 0 is stored in data field #11 of closest alive Spotter Klemmy within 100m. |
112 | After 2 sec | Emote [emote=-66] to closest alive Spotter Klemmy within 100m. |
113 | After 3 sec | 0 is stored in data field #9 of closest alive Shorty within 100m. |
114 | After 2 sec | 0 is stored in data field #12 of closest alive Spotter Klemmy within 100m. |
115 | Instantly | Emote [emote=-25] to closest alive Shorty within 100m. |
116 | After 2 sec | Play sound: Played by environment. |
117 | After 1 sec | 0 is stored in data field #13 of closest alive Spotter Klemmy within 100m. |
118 | After 3 sec | End emote state |
119 | After 1 sec | 0 is stored in data field #10 of closest alive Shorty within 100m. |
120 | After 1 sec | Emote [emote=-25] to closest alive Shorty within 100m. |
121 | Instantly | Play sound: Played by environment. |
122 | After 1 sec | 0 is stored in data field #6 of closest alive Shorty within 50m. |
123 | After 1 sec | Play sound: Played by environment. |
124 | After 1 sec | 0 is stored in data field #7 of closest alive Shorty within 50m. |
125 | Instantly | closest alive Mortar Team Target Dummy within 200m dies! |
126 | After 1 sec | 0 is stored in data field #9 of closest alive Shorty within 50m. |
127 | After 2 sec | Emote [emote=-25] to closest alive Shorty within 100m. |
128 | Instantly | Play sound: Played by environment. |
129 | After 1 sec | 0 is stored in data field #15 of closest alive Rifleman Middlecamp within 50m. |
130 | Instantly | 0 is stored in data field #8 of closest alive Spotter Klemmy within 100m. |
131 | After 1 sec | 0 is stored in data field #13 of closest alive Rifleman Wheeler within 100m. |
132 | After 1 sec | 0 is stored in data field #10 of closest alive Shorty within 100m. |
133 | Instantly | Emote [emote=-4] to closest alive Rifleman Wheeler within 100m. |
134 | After 7 sec | Cast ![]() |
135 | After 1 sec | 0 is stored in data field #10 of closest alive Spotter Klemmy within 100m. |
136 | After 1 sec | 0 is stored in data field #11 of closest alive Spotter Klemmy within 100m. |
137 | After 2 sec | 0 is stored in data field #6 of closest alive Shorty within 50m. |
138 | Instantly | Emote [emote=-25] to closest alive Spotter Klemmy within 100m. |
139 | After 1 sec | Emote [emote=-11] to closest alive Spotter Klemmy within 100m. |
140 | Instantly | Emote [emote=-15] to closest alive Shorty within 100m. |
141 | Instantly | Emote [emote=-5] to self. |
142 | Instantly | Play sound: Played by environment. |
143 | After 2 sec | Play sound: Played by environment. |
144 | After 1 sec | 0 is stored in data field #16 of closest alive Rifleman Middlecamp within 50m. |
145 | After 1 sec | 0 is stored in data field #14 of closest alive Rifleman Wheeler within 100m. |
146 | Instantly | 0 is stored in data field #14 of closest alive Spotter Klemmy within 100m. |
147 | After 1 sec | 0 is stored in data field #7 of closest alive Shorty within 50m. |
148 | Instantly | closest alive Mortar Team Target Dummy within 200m dies! |
149 | After 1 sec | Emote [emote=-10] to self. |
150 | Instantly | Emote [emote=-10] to closest alive Shorty within 100m. |
151 | After 2 sec | 0 is stored in data field #15 of closest alive Spotter Klemmy within 100m. |
152 | After 3 sec | 0 is stored in data field #16 of closest alive Spotter Klemmy within 100m. |
153 | After 6 sec | Emote [emote=-14] to closest alive Spotter Klemmy within 100m. |
154 | Instantly | End Emote. |
155 | Instantly | End Emote. |
156 | Instantly | Emote [emote=-11] to self. |
157 | Instantly | Emote [emote=-11] to closest alive Shorty within 100m. |
158 | After 1 sec | Emote [emote=-11] to closest alive Rifleman Middlecamp within 100m. |
159 | Instantly | Emote [emote=-11] to closest alive Rifleman Wheeler within 100m. |
160 | Instantly | Emote [emote=-11] to closest alive Spotter Klemmy within 100m. |
161 | After 1 sec | Emote [emote=-11] to self. |
162 | Instantly | Emote [emote=-11] to closest alive Shorty within 100m. |
163 | After 1 sec | Emote [emote=-11] to closest alive Rifleman Middlecamp within 100m. |
164 | Instantly | Emote [emote=-11] to closest alive Rifleman Wheeler within 100m. |
165 | After 1 sec | 0 is stored in data field #17 of closest alive Spotter Klemmy within 100m. |
166 | Instantly | 0 is stored in data field #11 of closest alive Shorty within 50m. |
167 | Instantly | 0 is stored in data field #2 of self. |
168 | Instantly | 0 is stored in data field #17 of closest alive Rifleman Middlecamp within 50m. |
169 | Instantly | 0 is stored in data field #15 of closest alive Rifleman Wheeler within 50m. |
170 | After 12 sec | 0 is stored in data field #18 of closest alive Spotter Klemmy within 100m. |
171 | After 4 sec | 0 is stored in data field #16 of closest alive Rifleman Wheeler within 100m. |
172 | After 2 sec | 0 is stored in data field #3 of self. |
173 | After 1 sec | 0 is stored in data field #18 of closest alive Rifleman Middlecamp within 100m. |
174 | After 1 sec | 0 is stored in data field #3 of closest alive Hegnar Rumbleshot within 100m. |
175 | Instantly | 0 is stored in data field #12 of closest alive Shorty within 100m. |