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Steady Shot

Steady ShotRank 4
5% of base mana35 yd range
Wirken in 1.5 Sek.
Requires Ranged Weapon
A steady shot that causes unmodified weapon damage, plus ammo, plus RAP*0.1+252. Causes an additional 175 against Dazed targets.

Spell Details

Duration n/a
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost 5% of base mana
Range 35 yards (Hunter Range)
Cast time 1.5 seconds
Cooldown n/a
GCD 1.5 seconds
Scaling +10.00% of attack power to direct component
Requires Bows, Crossbows, Guns
Effect #1 School Damage:
Value: 252
Effect #2 Dummy:
Value: 175
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