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Overpower

OverpowerRank 4
Melee Range
Instant5 sec cooldown
Requires Melee Weapon
Instantly overpower the enemy, causing weapon damage plus 35. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.

Spell Details

Duration 1 millisecond
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost None
Range 5 yards (Combat Range)
Cast time Instant
Cooldown 5 seconds
GCD 1.5 seconds
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #1 Normalized Weapon Damage:
Value: 35
Effect #2 Apply Aura: Dummy
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