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Hemorrhage

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HemorrhageRank 4
35 EnergyMelee Range
Instant
Requires Melee Weapon
An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 42. Lasts 10 charges or 15 sec. Awards 1 combo point.

Aura

Hemorrhage
Increases damage taken by 42.
15 seconds remaining

Spell Details

Duration 15 seconds
School Physical
Mechanic n/a
Dispel type n/a
GCD category n/a
Cost 35 Energy
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
GCD 1 second
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #1 Normalized Weapon Damage:
Effect #2 Weapon Damage - %:
Value: 110
Effect #3 Apply Aura: Mod Damage Taken - Flat (Physical)
Value: 42
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