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Rupture

RuptureRank 8
25 EnergyMelee Range
Instant
Requires Melee Weapon
Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point:
1 point : (107+15*1+0.015*AP)*4 damage over 8 secs
2 points: (107+15*2+0.024*AP)*5 damage over 10 secs
3 points: (107+15*3+0.03*AP)*6 damage over 12 secs
4 points: (107+15*4+0.03428571*AP)*7 damage over 14 secs
5 points: (107+15*5+0.0375*AP)*8 damage over 16 secs

Aura

Rupture
Causes damage every 2 seconds.
6 seconds remaining

Spell Details

Duration 6 seconds
School Physical
Mechanic Bleeding
Dispel type n/a
GCD category n/a
Cost 25 Energy
Range 5 yards (Combat Range)
Cast time Instant
Cooldown n/a
GCD 1 second
Requires Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, Staves, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords
Effect #1 Apply Aura: Periodic Damage - Flat
Value: 107
Interval: 2 seconds
Mechanic: Bleeding
Effect #2 Dummy:
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